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One codebase, both app stores — and it works offline

We design and build Flutter apps for iOS and Android — from UX to release in the App Store and Google Play.

Sound familiar?

  • "We need iOS and Android, but two separate teams would double the budget."
  • "Our users are in places where mobile internet keeps dropping."
  • "The last app looked nothing like our brand, and every change took weeks."

What you get

  1. UX/UI design — up to a full design system, like the one we built for Huquq Legal.

  2. A Flutter app for iOS and Android from one codebase.

  3. Offline-first architecture where it matters — the approach behind Yuksalish Group's app.

  4. Backend and admin panel for managing content, users, and data.

  5. Release to the App Store and Google Play, handled by us.

  6. Post-release improvements based on real usage.

How long

From 10 weeks from design kickoff to store release, depending on feature count.

What it costs

From $10,000 for a first release version.

Proof: Yuksalish Group, Huquq Legal, CarFixx

Yuksalish Group's app works offline-first and syncs when the connection returns. For Huquq Legal we shipped a legal-services app together with a full design system. CarFixx gives car owners a garage, service booking, and a profile in one app.

Common questions

Why Flutter and not native development?

One codebase serves both stores: you pay for one team, and every feature ships to iOS and Android at the same time. In business apps like the ones we build, users see no difference.

Will the app work without internet?

If your users need it, yes. We build offline-first: the app works on local data and syncs when the network returns — as in Yuksalish Group's app.

Who publishes the app to the stores?

We do: developer accounts, store listings, review feedback, and the release itself. You get all the accounts and access afterwards.

How much does mobile app development cost in Uzbekistan?

A first release version of a Flutter app starts at $10,000 at GreatSoft in Tashkent. The price depends on the number of screens, features, and backend complexity, and is fixed in a written specification before design starts. One Flutter codebase covers both iOS and Android, which comes out noticeably cheaper than two native apps.

How long does it take to build and launch an app?

From design kickoff to App Store and Google Play release usually takes 10–16 weeks, depending on feature count. We release in stages where possible, so a first version reaches real users earlier. Store review time is built into the plan.

Can the app accept payments through Payme, Click, or Uzum?

Yes — we integrate Uzbekistan's local payment systems, including Payme, Click, and Uzum, as a standard part of app projects. When your audience needs it, we also connect international card payments through payment gateways.

Do you build the backend and admin panel too?

Yes — most of our app projects include the server side and an admin panel for managing content, users, and data. One team is accountable for the whole product, and all code and accounts are handed over to you.

Have an app in mind?

Get a free consultation — we'll estimate the scope and give you a realistic release date.

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